Disney Uses Epic’s Unreal Game Engine to Render Virtual Sets In Real Time on The Mandalorian

Virtual set technology has been around for a decade or more. But the biggest limitation has always been the need to put the sets into the shot during post. Not only does this make post longer and more expensive, it also makes it harder for the actors and onset crew to deliver realistic outputs. Case in point comes from the issues seen in the Star Wars prequel trilogy, where environments looked fake, and actors often had trouble understanding how best to perform in a scene when surrounded by nothing but green screen.

The Unreal game engine has been delivering impressive experiences for years, but this must be the first time it’s been used in filmmaking. Perhaps the most fascinating side of this approach is the fact that the game engine is projected in 3D on large LED screens on set and adjusts in real-time according to the camera position. This means that both the action and the background are captured in camera, so no need to go back and add the backgrounds later.

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Benjamin Craig

Benjamin Craig is an award-winning filmmaker and chief executive of Cinemagine Media Limited. With a career spanning theatre, film, and new media, his credits include Waiting for Gorgo and Sparks and Embers. He is the author of the Cannes and Sundance Festival Virgin's Guides and has written for Vogue and GQ. Based in London, he is also the founder of filmmaking.net and holds a Masters in Producing Film & Television from Royal Holloway, University of London.

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