Hey, Virtual Production newbies, professionals and everyone who's only looking into it! Getting into Virtual Production can be quite challenging, especially when choosing how to equip it. There are various camera tracking options to choose from, and we've prepared this quick demo to show you how to use Antilatency tracking with Unity. You can track cameras, objects and even body parts ?:)?
Here we have used a tracking area mounted on trusses, attached one tracker to the camera, and two trackers to each leg. All tracking data was transmitted to Unity via proprietary radio protocol, and was used for real-time rendering. We didn't use any post-processing or cleanup ? only real-time data.
What do you think? I'd love to hear your thoughts on Virtual Production, and camera tracking in particular.
Cheers