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Basic sound editing tips for newbies!

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(@composeralex)
Posts: 5
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Hello everyone!
I've repeatedly come across filmmakers and editors who can do visual wonders but have no idea how to edit sound. It's very sad how sound gets neglected in many independent films! Film is an audio/visual experience, so sound is around 50% of your audience's experience at any given time! (Also, I would like to point out that music plays a significant role in the sound! 😀 Steven Spielberg himself says that music is 50% of his films!)
Anyway, I realize that many of you filmmakers and editors often edit your own sound (or just leave it how it is). So, here are some general and basic sound-editing tips for those of you that are editing your own sound but aren't actually sound editors!

* Whenever shooting, always record about a minute of "room tone" at every location. This is great for filling in any gaps in sound, and if you have to dub lines later, you can add the room tone into the background (probably at a lower level) to make it more believable. Eventually, you'll have a nice personal library of room tones to use on new projects.
* When editing a scene, never remove the audio track! Like I said before, digital silence is not so noticeable on your standard home/personal setup, but it sticks out horribly in any kind of professional setup, like a studio, theater, and most newer home televisions. Sound can be removed sometimes during montages and slow motion shots, but only if there's music happening (anything to avoid digital silence!).
* When recording on set and when dubbing, listen carefully for details. Pay specific attention to syllables like "b" and "p" that are hard and make a popping sound into the microphone. Also, "s"s tend to be emphasized more than is realistic. And lastly, various things people do when talking tend to clutter the dialogue, such as smacking lips, this odd clucking sound (I can't describe it without doing it), breathing in or out sharply (like wincing when in pain), etc. Try to get them to not do that on set unless absolutely necessary, or if you know for sure that your microphone can handle it.
* Nothing says "Home video!" like room tones changing constantly with every shot change in a scene. (For instance, whisper, hold, and alternate the syllables "kooo" and "kah" to get an idea of what I'm talking about.) This can mostly be remedied without dubbing by (after making sure all the shots are at about the same volume), extending one of the two tones' audio and doing a crossfade. Or, you can dub the whole scene and then add room tone.
* Make sure there's a good overall balance in the sound, both on a small level (every shot of a scene) and a large level (consistency for the entire project). If two characters are talking softly, and one closes a door, make sure that door doesn't sound like a grenade going off like in most low-budget films.
* Falling under the previous tip, make sure you have a good mix between dialogue, SFX/foley, and music. All are very important. You want to make sure the dialogue is clear and audible, and of course understandable. Have other people (just whoever's around) listen to it and make sure they understand what the characters are saying. It's often tempting to simply mix down the music to as low a level as possible in favor of the sound track, especially if you have really cool-sounding SFX, but remember what Spielberg said! 🙂
* Lastly, don't just use linear crossfades. Experiment with other crossfades (slow curve/exponential, fast curve/inverse exponential, etc.) or even draw your own. The rule is: whatever sounds good!

I hope you all find this useful!
God bless,
Alex

Alex Beard, composer
www.composeralex.com
www.myspace.com/composeralex

Alex Beard, composer
www.composeralex.com
www.myspace.com/composeralex

 
Posted : 28/10/2008 3:35 am
(@daved)
Posts: 126
Estimable Member
 

quote:


Originally posted by composeralex

(Also, I would like to point out that music plays a significant role in the sound! 😀 Steven Spielberg himself says that music is 50% of his films!)


Music is important, but we don't all have John Williams composing for us. You're going down a bad road if you let music start carrying your work.

quote:


Originally posted by composeralex
Lastly, don't just use linear crossfades. Experiment with other crossfades (slow curve/exponential, fast curve/inverse exponential, etc.) or even draw your own. The rule is: whatever sounds good!


Why not? Linear crossfades usually sound OK to me, if that's the rule. I used to pen all of my audio fade in/outs manually, but recently I've been using the much lazier method of using linear cross fades and haven't noticed much of a difference.

 
Posted : 28/10/2008 11:08 am
(@composeralex)
Posts: 5
Active Member
Topic starter
 

Dave,
I was only pointing out a well-known and respected director's position on the role of music in film. You're right; as powerful as music is, it's probably not a good idea to have your film heavily depend on music (or at least more than necessary) unless if you know that you're working with a great composer that can meet all of your project's musical needs. But, it's impossible to deny the strong role that music plays in the sound track, and thus in the film; that was my only point.

Linear crossfades do generally work well. But, there are many possibilities, and many people just linear crossfades because they're easy and produce decent, quick results. But, they're not the be-all-end-all of crossfades. When I'm working on the sound to an independent film, I end up using linear crossfades about 60-70% of the time, and various curves for the remaining ones. But, by all means, if you know what to listen for, then try linear first! It is the simplest and easiest solution. If it works great, then move on. If not, try other types of crossfades; chances are, you'll get the result you're wanting after some experimenting!
God bless,
Alex

Alex Beard, composer
www.composeralex.com
www.myspace.com/composeralex

Alex Beard, composer
www.composeralex.com
www.myspace.com/composeralex

 
Posted : 28/10/2008 10:24 pm
(@gwallijr)
Posts: 5
Active Member
 

For those who are intersted in the sound effects aspect of film making, a new book called The Sound Effects Bible has just been released by Michael Wiese Productions. They also have a website at ?url?www.soundeffectsbible.com?/url?. I've read the book and it's pretty much everything you need to know to make your own sound effects.

GWA
Producer
The Detroit Chop Shop

 
Posted : 29/10/2008 3:37 pm
(@adamwoods)
Posts: 6
Active Member
 

I agree that sound is often overlooked. When I did my thesis at NYU I considered it a MAJOR aspect of my film and I spent an entire semester building the soundtrack before I started putting the shots together.

http://www.connectedtvfilms.com

http://www.connectedtvfilms.com

 
Posted : 21/11/2008 7:33 pm
(@hoxienation)
Posts: 104
Estimable Member
 

i have to agree music plays huge part in a film, some times movies are known for their soundtracks. i just think music adds a whole nother level to the feel you get from the film. theres so many movies without the song playing the scene just wouldnt have been the same

" see things through my eyes "

 
Posted : 29/11/2008 1:42 am
(@davidscjr)
Posts: 56
Trusted Member
 

I think it would have been more appropriate to quote George Lucas who based his whole THX division on the premise that "sound is 50% of the experience".

Music is only one third of the soundtrack. When a majority of your work focuses in on your music, you start to get that music video feel, where picture almost becomes secondary to the music.

But it's always a careful balance; dialogue, music and effects need to work together. If one is lacking, it will not only drag down the rest of the audio, but also effect the image that it is working with.

David Schatanoff
D Studios Productions

David Schatanoff
D Studios Productions

 
Posted : 08/12/2008 2:55 pm
(@james00bond00)
Posts: 8
Active Member
 

well said composeralex!

"There's no point in living if you can't feel alive"

"There's no point in living if you can't feel alive"

 
Posted : 08/12/2008 4:48 pm
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